What Wallonia learned in twenty-five years
Twenty-five years ago, Wallonia had no structured audiovisual industry. Talent, however, was not lacking: Belgium had already produced great names, from Chantal Akerman to André Delvaux, and its schools trained filmmakers, including some coming from France. But once recognised, many left to work abroad, often to Paris. Nothing kept the activity within the region.
The turning point came in stages. For a long time, only the cultural support of the Fédération Wallonie-Bruxelles existed. After the Palme d'Or for Rosetta, by the Dardenne brothers, in 1999, the Walloon government created Wallimage: a first incentive based on economic criteria, investing public money in films in return for spending carried out within the region. In parallel, the film commissions took shape. The decisive incentive came in 2004, with the Tax Shelter, a federal tax mechanism that today raises between 150 and 200 million euros a year for production.
In 2018, the film commissions joined Wallimage, which now brings together four divisions: Coproductions, Companies, Shoots and, more recently, Gaming. It is the combination of all these factors, patiently articulated, that turned a region without an industry into one of the solid players in European coproduction.